Pocahontas Walkthrought

Pocahontas

Let’s take it step by step — this is the Pocahontas Sega walkthrough that guides Pocahontas and Meeko like you’re retracing a familiar trail, not ticking boxes. In Disney’s Pocahontas, the opening minutes teach the core duo flow: narrow crawlspace? Send the raccoon first. Big gap ahead? Find something to brace, roll, or lower. From here, it’s area by area, puzzles only — no fluff.

Forest: first spirits and a focus check

Early on, Disney’s Pocahontas tests you with a simple setup: a pile of logs and stones blocks the path, and there’s a burrow to the right. Switch to Meeko, slip through, shove the small rock so it rolls to the lower edge. Back to Pocahontas: now you can lever the log over that rock and roll it into place to make a bridge. Past the bridge there’s a deer in a cage; the lever’s tucked inside the hollow of a tree above. Climb the vines on the left, circle over the branch, and pull the lever. Freeing the deer grants your first spirit. You can guess where to use it: head back to the wide crack to the right of the starting area — the boosted jump clears it cleanly, no trickery needed.

From here, watch for glowing footprints — spirit trails — that lead to trapped animals. On a clearing by the creek, a bird flutters under a branch: Meeko crawls through a log, knocks down a pinecone, it lands on the brittle limb, the limb sags — bird saved. That’s your bird spirit: now a short glide bridges awkward platform gaps. If you’re wondering “how to clear long ravines,” this ability is the answer.

Waterfall & river: how to cross without panic

The waterfall is a common choke point: without the fish spirit, water is lethal. Climb up the rock pockets on the right; you’ll spot a jam of stones below. Meeko squeezes into the low tunnel and pushes a small boulder from the far side — it drops into the flow, chokes the stream, and lowers the level. Downstream is a little pool with a fish trapped by branches. Pocahontas nudges a long log; Meeko runs along it until it wedges and presses the branches. The fish dives away — fish spirit acquired. Now you can dive: grab a shell on the left branch as a counterweight for a stone platform. Set that “weight” on the pressure plate near the spillway to raise a bridge over the rush. If you’re stuck on how to swim the river in Pocahontas on Sega: move underwater in short bursts, surface at air bubbles, use ledges, and where the current’s too nasty, find detours and block jets with boulders.

There’s a neat secret at the falls: to the right of the main torrent, behind a squeeze niche, a narrow corridor leads to a totem that reveals a hidden route. It’s not a button prompt but an action: slide a rock onto a plate, then glide bird-style across the flow to a tiny pocket — that’s where the hint sits. You’ll see more of these totems later; they mark the way with firefly-like glimmers on rock. Not a luxury, but the answer to “where next?” when the forest starts looping.

Village and the English camp approach

Charging the English fort head-on won’t fly. First, take the cliff detour with rope bridges. One bridge is torn — drop a stone to jam the drum winch so the deck lowers. Don’t grab any old rock: the round boulder you need sits on a lower ledge reachable only with a bird glide. Another bridge is jammed at the base: Meeko crawls under the planks to push the prop while Pocahontas balances on the top beam so the bridge won’t fold back up. This is where the “Pocahontas Sega walkthrough” vibe clicks: everything hinges on tight duo coordination.

Near the camp, soldiers and a dog patrol. Don’t play hero. Hide in bushes and behind crates; send Meeko ahead to distract. Great timing: tip a light crate off a platform, the dog sprints to the noise, and you ghost through the tent’s shadow. Inside are animal cages: free the hedgehog (lever behind a barrel; roll it, but gently — don’t dump it into the fire or the soldiers notice) to gain a spirit that highlights trails in the dark. To open the fort gate, find two pressure plates on the sides: weigh one with a stone and stand on the other yourself. If you’re short on weight, call Meeko to hop along. That’s a classic “where to park the rocks” moment that solves everything.

Cliffs and the nest: getting the bird spirit the honest way

If you missed the bird in the forest, here’s a second shot on the high cliffs by the fort. There’s an egg on a ledge and a nest above. The route isn’t obvious: Meeko carries the egg through tight tunnels. Roots block the way; switch to Pocahontas, nudge a stone into a side pocket to shift the roots (the lever for the underground mechanism sits down there too), then Meeko slips through. Return the egg to the nest — now you’ve got the full bird spirit, long enough to glide across a double gap over a windy basin. Watch the grass: with a tailwind, take a running jump; with a headwind, step off from the edge and catch the updraft to stretch the glide.

Caves and heavy blocks

Inside the cliffs are caves with floor switches and hefty stones. Don’t headbutt the problem before you’ve got strength. Find the bear cub first: he’s in a niche above a water bowl. Meeko drops the latch, Pocahontas blocks a side stream with a boulder, the water rises, and the cub swims to the exit. Helping the bear family earns the bear spirit: now you can shove big blocks. Stack “staircases” with that power: push the bottom block to the wall, slide the upper one on top, then hop up. In one room there are three plates and two blocks; Pocahontas stands on the third. The trick is to place a block off-center on a plate so Meeko can squeeze under and pull the inner lever to lift the grate.

Fort: silent assault

Inside the English fort, keep it quiet. Barrels roll down slanted ramps — don’t stand in their line. A guard loops the top; below, you need to build steps to a balcony with crates. One crate is fixed; it won’t budge until Meeko chews through a rope underneath. Then nudge it flush, climb up, and sprint over the beams. The key for the far platform isn’t on the soldier but on a hook in shadow — knock it down with a pinecone: Meeko climbs the rope, pushes a cone off the beam, it hits the hook, key drops. That’s how you pop the inner gate with zero brawling — pure Pocahontas-and-Meeko style.

There’s a “how to open the fort gate” moment with two chains running upward. Don’t look for a sword. On the upper tier, a yard crane is stuck on a beam. Nudge the beam half a step and the crane will haul the chain into its catch. The second chain is driven by a waterwheel: block the small channel with a rock to slow the wheel so the chain seats into the pawl. Gate slides open.

Final stretch: through the canyon to the payoff

Now it’s stone ledges, narrow beams, and gusty winds. The combo is “bird + deer”: run-up — jump — glide. Where the wind shoves you, tuck into grassy pockets on the side and wait out the gust. On one platform there’s a rope just out of reach. Roll a drum up from below, wedge it by the post with a small rock, then jump. There’s a hatch under the drum — Meeko crawls in and flips a side lever so the drum won’t roll off.

Right before the finale, there’s one last attention check: three spirit totems in a row. If you’ve been grabbing them, they’ll light the correct route across the ledges — you’ll slip past the guards without an alarm. If not, read the pale scuffs on the rock, visible only with the wolf spirit. Missing the wolf? Duck into the side cave by the mid-canyon waterfall: a wolf pup is trapped under debris; Meeko dives in to knock out a prop, Pocahontas drags a stone away. Wolf freed — tracks revealed.

That’s the core of it: wind ribbons, a couple of careful barrel-and-boulder maneuvers, and the trail carries you to the ending. If you want to see why these mechanics mesh so neatly, swing by /gameplay/; if you feel like revisiting where the Pocahontas story began, head to /history/. In Disney’s Pocahontas, the journey is all about keen eyes and lighthearted smarts — one of those rare cases where “secrets and hints” act like friendly signposts, not crutches.

Pocahontas Walkthrought Video


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